000 01876ntm a2200157 a 4500
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005 20250408094145.0
008 210127n 000 0 eng d
100 0 _aSese, Reynaldo M.
245 0 0 _aDevelopment and Validation of A Gamified Literary Enrichment Module
_h[manuscript] /
_cReynaldo M. Sese.
260 _aMagalang, Pampanga :
_bPampanga State Agricultural University,
_c2020.
300 _a109 leaves + CD ;
_c28 cm.
500 _aThis study aimed to develop and validate a gamified literary enrichment module geared towards the attainment of an improved learning engagement and performance of the students in the literature component of the English subject. One group pretest-posttest design was applied with forty seven grade students as participants to assess the casual effect of the gamified material developed following Huang and Soman's (2013) educational gamification five step model. The pretest results revealed that most participants have difficulties in analyzing literature aspects, such as characterization, conflict, plot structure, theme, and literary devices; thus, the development of the of the module was deemed necessary. The evaluation results showed that the experts find the module to be very satisfactory as a supplemental material for the enrichment of the students' literary competencies. The highly significant difference between the pretest and posttest scores is indicative of the effectiveness of the gamified literary enrichment module. Most of the participants also had a high level of engagement as evident in their positive perception towards their gamified learning experience. The results appear to provide empirical support for the proponents of gamification.
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_d14473