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008 130130s2014 at a 001 0 eng c
010 _a 2013932035
016 7 _a016009886
_2Uk
020 _a9781435460201 (pbk.)
020 _a9781435460201 (pbk.)
035 _a(IMchF)fol15199177
035 _a(OCoLC)ocn852818243
040 _aHKP
_beng
_cHKP
_dOCLCO
_dYDXCP
_dBTCTA
_dUKMGB
_dDLC
042 _alccopycat
050 0 _aQA76.76.C672
_bG63 2014
082 0 _a794.8/1526
_223
100 1 _aGladstien, Keith.
245 0 0 _aFlash game development in a social, mobile, and 3D world /
_cKeith Gladstien.
260 _aBoston, MA :
_bCengage Learning,
_c2014.
300 _axiii, 609 pages :
_billustrations ;
_c24 cm.
500 _aIncludes index.
630 0 0 _aFlash (Computer file)
650 1 0 _aComputer animation.
650 1 0 _aComputer games
_xProgramming.
650 1 0 _aMobile computing.
852 _98090.00PHP
999 _c11783
_d11783