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008 | 130130s2014 at a 001 0 eng c | ||
010 | _a 2013932035 | ||
016 | 7 |
_a016009886 _2Uk |
|
020 | _a9781435460201 (pbk.) | ||
020 | _a9781435460201 (pbk.) | ||
035 | _a(IMchF)fol15199177 | ||
035 | _a(OCoLC)ocn852818243 | ||
040 |
_aHKP _beng _cHKP _dOCLCO _dYDXCP _dBTCTA _dUKMGB _dDLC |
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042 | _alccopycat | ||
050 | 0 |
_aQA76.76.C672 _bG63 2014 |
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082 | 0 |
_a794.8/1526 _223 |
|
100 | 1 | _aGladstien, Keith. | |
245 | 0 | 0 |
_aFlash game development in a social, mobile, and 3D world / _cKeith Gladstien. |
260 |
_aBoston, MA : _bCengage Learning, _c2014. |
||
300 |
_axiii, 609 pages : _billustrations ; _c24 cm. |
||
500 | _aIncludes index. | ||
630 | 0 | 0 | _aFlash (Computer file) |
650 | 1 | 0 | _aComputer animation. |
650 | 1 | 0 |
_aComputer games _xProgramming. |
650 | 1 | 0 | _aMobile computing. |
852 | _98090.00PHP | ||
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