000 | 01736nam a22003377a 4500 | ||
---|---|---|---|
001 | 78791 | ||
003 | 0000000000 | ||
005 | 20250408093559.0 | ||
008 | 140130s2015 maua b 001 0 eng d | ||
010 | _a 2014932082 | ||
020 | _a1305110382 | ||
020 | _a9781305110380 | ||
035 | _a(IMchF)fol15876858 | ||
035 | _a(OCoLC)ocn868037933 | ||
040 |
_aBTCTA _beng _cBTCTA _dYDXCP _dOCLCO _dIJC _dINO _dSZR _dOCLCF _dOCLCQ _dSINLB _dOCLCO _dOCLCQ _dLML _dIUL _dDLC |
||
042 | _alccopycat | ||
050 | 0 |
_aQA76.76.C672 _bY36 2015 |
|
082 | 0 |
_a794.8/1526 _223 |
|
100 | 1 | _aYamamoto, Jazon. | |
245 | 0 | 0 |
_aThe black art of multiplatform game programming / _cJazon Yamamoto. |
246 | 0 | _aMultiplatform game programming | |
260 |
_aBoston, MA : _bCengage Learning PTR, _c[2015] |
||
300 |
_axxii, 338 pages : _billustrations ; _c24 cm. |
||
500 | _a"Includes video tutorials for each chapter!"--Cover. | ||
500 | _aSubtitle from cover. | ||
504 | _aIncludes bibliographical references (p. 317-320) and index. | ||
505 | 0 | _aSetting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future. | |
650 | 1 | 0 |
_aComputer games _xProgramming. |
650 | 1 | 0 | _aComputer graphics. |
852 | _91927.00PHP | ||
999 |
_c11562 _d11562 |