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005 20250408093559.0
008 140130s2015 maua b 001 0 eng d
010 _a 2014932082
020 _a1305110382
020 _a9781305110380
035 _a(IMchF)fol15876858
035 _a(OCoLC)ocn868037933
040 _aBTCTA
_beng
_cBTCTA
_dYDXCP
_dOCLCO
_dIJC
_dINO
_dSZR
_dOCLCF
_dOCLCQ
_dSINLB
_dOCLCO
_dOCLCQ
_dLML
_dIUL
_dDLC
042 _alccopycat
050 0 _aQA76.76.C672
_bY36 2015
082 0 _a794.8/1526
_223
100 1 _aYamamoto, Jazon.
245 0 0 _aThe black art of multiplatform game programming /
_cJazon Yamamoto.
246 0 _aMultiplatform game programming
260 _aBoston, MA :
_bCengage Learning PTR,
_c[2015]
300 _axxii, 338 pages :
_billustrations ;
_c24 cm.
500 _a"Includes video tutorials for each chapter!"--Cover.
500 _aSubtitle from cover.
504 _aIncludes bibliographical references (p. 317-320) and index.
505 0 _aSetting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
650 1 0 _aComputer games
_xProgramming.
650 1 0 _aComputer graphics.
852 _91927.00PHP
999 _c11562
_d11562