Educational android game-based learning on tenses of verbs [manuscript] / Rafael Vincent P. Castro.
Material type:
Item type | Current library | Collection | Call number | Status | Barcode | |
---|---|---|---|---|---|---|
Theses | PSAU OLM Dissertation, Theses | BS Info. Technology | CP C35 2022 (Browse shelf(Opens below)) | Not for loan | CP12544 |
The researcher explored one of the struggles of the grade 9 students of Rafael L. Lazatin Memorial high school when it comes to their education that is the tenses of verbs. The general purpose of this study was to create and construct an android game-based application regarding verb tenses that may be used as a supplementary guide for grade 9 students. The developed application is straightforward, user-friendly, and interactive. The researcher aimed to develop an educational game to give students an additional learning and teaching tool by utilizing a gaming application in conjunction with a learning module on the student's learning experience. This study followed a research and development methodology. This was accomplished through the collection, analysis, and presentation of data. In developing the application, the researcher utilized the waterfall model, which includes gathering requirements, system design, development, testing, maintenance, and implementation. The researcher employed a variety of research instruments, including interview, web research, and survey questionnaires. To determine the overall effect and utility of the proposed application, the researcher employed a four (4) point Likert scale survey and evaluated the data using a weighted mean equation. The major findings of this study are that the proposed application had a positive impact on the students because the content is relevant and accurate. The findings of the study, based on the results of the survey, the students who tested the application, and the IT experts who evaluated the application highlights the importance of the educational android game as a supplemental tool for the grade 9 students. According to the tabulated data, the developed android game met the expectations of the students when it comes to providing quick and easy-to-understand context. This demonstrates that the game can be beneficial to students if the content is accurate and relevant. On a final note, based on the previous studies and literatures gathered by the researcher to support this study, concludes that game-based learning is beneficial and can serve as an extra leaming aid for students. This study may now be used as a resource for future academics interested in game-based learning, not just in English but in other subjects as well.
There are no comments on this title.