Digital game-based learning material in English 8 grammar [manuscript] / Francis S. Cabigting.
Material type:
- igital game-based learning material in English 8 grammar.
Item type | Current library | Call number | Status | Barcode | |
---|---|---|---|---|---|
Theses | PSAU OLM Dissertation, Theses | TH C11 2022 (Browse shelf(Opens below)) | Not for loan | TH12474 |
Francis S. Cabigting Abstract This study aimed to develop and evaluate a digital game-based learning material in English 8 grammar. Multiple methods and developmental design were employed in the conduct of the study. The digital game-based learning material included the eight least learned grammar competencies in one of the schools from Division of Angeles City school year 2020-2021. Most of the competencies were grammar awareness and writing domain. Each topic includes background information and two or three digital games including e-writing activities. The researcher used the Modified Tool for Evaluation Rating Sheet for DE and ODeL Modules in evaluating the digital game-based learning material. In terms of its design, the researcher used Procreate while Android Studio and Software Development Kit was used in programming and running the game. The developed digital game-based material was evaluated by four English teachers and three Information Technology experts. The evaluation or findings revealed that the digital game-based learning material was valid in terms of content, design/ format, pedagogical, and technical aspects, such as the media elements that were used. Furthermore, the digital game-based learning material met the target factors stipulated in the evaluation of nonprint material. Finally, the developed digital game-based learning material was valid and can be subjected to further development in future research and may be uploaded to the Learning Resource Management and Development System for wide dissemination and ease of access. Thus, the utilization of the material was highly encouraged to improve learners' grammar awareness and writing difficulties. Keywords: digital game-based leaning material, games, least learned grammar competencies.
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