The black art of multiplatform game programming / Jazon Yamamoto.
Material type:
- 1305110382
- 9781305110380
- Multiplatform game programming
- 794.8/1526 23
- QA76.76.C672 Y36 2015
Item type | Current library | Call number | Status | Barcode | |
---|---|---|---|---|---|
Books | PSAU OLM Circulation/Reserved | C 794.81526 Y19 2015 (Browse shelf(Opens below)) | Available | PSAU38964 |
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No cover image available |
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C 793.73 M68 2008 KenKen : the new brain-training puzzle phenomenon : book 2 / | C 794.8 G19 2019 3D game art development : advanced (in compliance with NC II) / | C 794.81526 G54 2014 Flash game development in a social, mobile, and 3D world / | C 794.81526 Y19 2015 The black art of multiplatform game programming / | C 796/.077 H197 2000 GameSkills : a fun approach to learning sport skills / | C 796.07 K45 2014 Officiating, coaching and training methods in physical education and sports / | C 796.07 W953 2009 Foundation of physical education, exercise science, and sport / |
"Includes video tutorials for each chapter!"--Cover.
Subtitle from cover.
Includes bibliographical references (p. 317-320) and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
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