A video game on computer literacy and computer system servicing application (Record no. 15762)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 02365ntm a2200169 a 4500 |
001 - CONTROL NUMBER | |
control field | 134683 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | 0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250408094541.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 230215n 000 0 eng d |
100 0# - MAIN ENTRY--PERSONAL NAME | |
Personal name | David, Reister D. |
245 00 - TITLE STATEMENT | |
Title | A video game on computer literacy and computer system servicing application |
Medium | [manuscript] / |
Statement of responsibility, etc. | Reister D. David, Kenneth F. Soliman, Alejandro T. Sese. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Magalang, Pampanga : |
Name of publisher, distributor, etc. | Pampanga State Agricultural University, |
Date of publication, distribution, etc. | July 2022. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | ix, 91 leaves ; |
Dimensions | 28 cm. + 1 computer disc (4 3/4 in.) |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | The study entitled "A Video Game on computer Literacy and Computer System Servicing Application" aims to design and develop an educational game that can be used as a learning tool together with the learning module for Computer System Servicing for grade 11 students in Far Eastern College of Information Technology. It provides informative and interactive discussions based and interactive games after every chapter; provides recording of score, score history with date and number of attempts, and provides appropriate information about the subject of Computer System Servicing. The system was created using Unity Game Engine as the main game development software. Aseprite and Krita for rendering the in-game art Microsoft Visual Studio were used as the main Integrated development environment and C# was used in the programming language. Furthermore, SCRUM agile method was utilized in the research method and software development life cycle. The research instruments employed were interview, learning module provided by the school, and questionnaire. The analytical tools used are System Flowchart, Use case Diagram, and Context Diagram. Results showed that the students and teachers with a mean of 4.24, agreed and strongly agreed with the functionality of the educational game developed. The adviser strongly agreed that the system was accurate to the learning module with a mean of 4.60. The IT experts agreed with the overall functionality and usability of the system with a mean of 3.88. The results further conclude that the developed educational game supports the main objectives of this study. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Rivera, Raquel B., |
Relator term | Adviser. |
Withdrawn status | Lost status | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Total checkouts | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Not for loan | BS Info. Technology | PSAU OLM | PSAU OLM | Dissertation, Theses | 02/15/2023 | CP D24 2022 | CP12543 | 04/08/2025 | 04/08/2025 | Theses |