Pampanga State Agricultural University

Office of the Library Services and Museum

A video game on computer literacy and computer system servicing application (Record no. 15762)

MARC details
000 -LEADER
fixed length control field 02365ntm a2200169 a 4500
001 - CONTROL NUMBER
control field 134683
003 - CONTROL NUMBER IDENTIFIER
control field 0000000000
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250408094541.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230215n 000 0 eng d
100 0# - MAIN ENTRY--PERSONAL NAME
Personal name David, Reister D.
245 00 - TITLE STATEMENT
Title A video game on computer literacy and computer system servicing application
Medium [manuscript] /
Statement of responsibility, etc. Reister D. David, Kenneth F. Soliman, Alejandro T. Sese.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Magalang, Pampanga :
Name of publisher, distributor, etc. Pampanga State Agricultural University,
Date of publication, distribution, etc. July 2022.
300 ## - PHYSICAL DESCRIPTION
Extent ix, 91 leaves ;
Dimensions 28 cm. + 1 computer disc (4 3/4 in.)
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note The study entitled "A Video Game on computer Literacy and Computer System Servicing Application" aims to design and develop an educational game that can be used as a learning tool together with the learning module for Computer System Servicing for grade 11 students in Far Eastern College of Information Technology. It provides informative and interactive discussions based and interactive games after every chapter; provides recording of score, score history with date and number of attempts, and provides appropriate information about the subject of Computer System Servicing. The system was created using Unity Game Engine as the main game development software. Aseprite and Krita for rendering the in-game art Microsoft Visual Studio were used as the main Integrated development environment and C# was used in the programming language. Furthermore, SCRUM agile method was utilized in the research method and software development life cycle. The research instruments employed were interview, learning module provided by the school, and questionnaire. The analytical tools used are System Flowchart, Use case Diagram, and Context Diagram. Results showed that the students and teachers with a mean of 4.24, agreed and strongly agreed with the functionality of the educational game developed. The adviser strongly agreed that the system was accurate to the learning module with a mean of 4.60. The IT experts agreed with the overall functionality and usability of the system with a mean of 3.88. The results further conclude that the developed educational game supports the main objectives of this study.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Rivera, Raquel B.,
Relator term Adviser.
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Total checkouts Full call number Barcode Date last seen Price effective from Koha item type
      Not for loan BS Info. Technology PSAU OLM PSAU OLM Dissertation, Theses 02/15/2023   CP D24 2022 CP12543 04/08/2025 04/08/2025 Theses