Digital game-based learning material in English 8 grammar (Record no. 15694)
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fixed length control field | 02555ntm a2200181 a 4500 |
001 - CONTROL NUMBER | |
control field | 134615 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | 0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250408094539.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 230207n 000 0 eng d |
100 0# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Cabigting, Francis S. |
245 00 - TITLE STATEMENT | |
Title | Digital game-based learning material in English 8 grammar |
Medium | [manuscript] / |
Statement of responsibility, etc. | Francis S. Cabigting. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Magalang, Pampanga : |
Name of publisher, distributor, etc. | Pampanga State Agricultural University, |
Date of publication, distribution, etc. | July 2022. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 60 leaves ; |
Dimensions | 28 cm. + 1 computer disc (4 3/4 in.) |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Francis S. Cabigting Abstract This study aimed to develop and evaluate a digital game-based learning material in English 8 grammar. Multiple methods and developmental design were employed in the conduct of the study. The digital game-based learning material included the eight least learned grammar competencies in one of the schools from Division of Angeles City school year 2020-2021. Most of the competencies were grammar awareness and writing domain. Each topic includes background information and two or three digital games including e-writing activities. The researcher used the Modified Tool for Evaluation Rating Sheet for DE and ODeL Modules in evaluating the digital game-based learning material. In terms of its design, the researcher used Procreate while Android Studio and Software Development Kit was used in programming and running the game. The developed digital game-based material was evaluated by four English teachers and three Information Technology experts. The evaluation or findings revealed that the digital game-based learning material was valid in terms of content, design/ format, pedagogical, and technical aspects, such as the media elements that were used. Furthermore, the digital game-based learning material met the target factors stipulated in the evaluation of nonprint material. Finally, the developed digital game-based learning material was valid and can be subjected to further development in future research and may be uploaded to the Learning Resource Management and Development System for wide dissemination and ease of access. Thus, the utilization of the material was highly encouraged to improve learners' grammar awareness and writing difficulties. Keywords: digital game-based leaning material, games, least learned grammar competencies. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Valerio, Anello S., |
Relator term | Adviser. |
730 0# - ADDED ENTRY--UNIFORM TITLE | |
Uniform title | igital game-based learning material in English 8 grammar. |
Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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Not for loan | PSAU OLM | PSAU OLM | Dissertation, Theses | 02/07/2023 | TH C11 2022 | TH12474 | 04/08/2025 | 04/08/2025 | Theses |