Pampanga State Agricultural University

Office of the Library Services and Museum

Digital game-based learning material in English 8 grammar (Record no. 15694)

MARC details
000 -LEADER
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001 - CONTROL NUMBER
control field 134615
003 - CONTROL NUMBER IDENTIFIER
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005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250408094539.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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100 0# - MAIN ENTRY--PERSONAL NAME
Personal name Cabigting, Francis S.
245 00 - TITLE STATEMENT
Title Digital game-based learning material in English 8 grammar
Medium [manuscript] /
Statement of responsibility, etc. Francis S. Cabigting.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Magalang, Pampanga :
Name of publisher, distributor, etc. Pampanga State Agricultural University,
Date of publication, distribution, etc. July 2022.
300 ## - PHYSICAL DESCRIPTION
Extent 60 leaves ;
Dimensions 28 cm. + 1 computer disc (4 3/4 in.)
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Francis S. Cabigting Abstract This study aimed to develop and evaluate a digital game-based learning material in English 8 grammar. Multiple methods and developmental design were employed in the conduct of the study. The digital game-based learning material included the eight least learned grammar competencies in one of the schools from Division of Angeles City school year 2020-2021. Most of the competencies were grammar awareness and writing domain. Each topic includes background information and two or three digital games including e-writing activities. The researcher used the Modified Tool for Evaluation Rating Sheet for DE and ODeL Modules in evaluating the digital game-based learning material. In terms of its design, the researcher used Procreate while Android Studio and Software Development Kit was used in programming and running the game. The developed digital game-based material was evaluated by four English teachers and three Information Technology experts. The evaluation or findings revealed that the digital game-based learning material was valid in terms of content, design/ format, pedagogical, and technical aspects, such as the media elements that were used. Furthermore, the digital game-based learning material met the target factors stipulated in the evaluation of nonprint material. Finally, the developed digital game-based learning material was valid and can be subjected to further development in future research and may be uploaded to the Learning Resource Management and Development System for wide dissemination and ease of access. Thus, the utilization of the material was highly encouraged to improve learners' grammar awareness and writing difficulties. Keywords: digital game-based leaning material, games, least learned grammar competencies.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Valerio, Anello S.,
Relator term Adviser.
730 0# - ADDED ENTRY--UNIFORM TITLE
Uniform title igital game-based learning material in English 8 grammar.
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Barcode Date last seen Price effective from Koha item type
      Not for loan PSAU OLM PSAU OLM Dissertation, Theses 02/07/2023 TH C11 2022 TH12474 04/08/2025 04/08/2025 Theses