Pampanga State Agricultural University

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Development and Validation of A Gamified Literary Enrichment Module (Record no. 14473)

MARC details
000 -LEADER
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001 - CONTROL NUMBER
control field 129779
003 - CONTROL NUMBER IDENTIFIER
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005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250408094145.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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100 0# - MAIN ENTRY--PERSONAL NAME
Personal name Sese, Reynaldo M.
245 00 - TITLE STATEMENT
Title Development and Validation of A Gamified Literary Enrichment Module
Medium [manuscript] /
Statement of responsibility, etc. Reynaldo M. Sese.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Magalang, Pampanga :
Name of publisher, distributor, etc. Pampanga State Agricultural University,
Date of publication, distribution, etc. 2020.
300 ## - PHYSICAL DESCRIPTION
Extent 109 leaves + CD ;
Dimensions 28 cm.
500 ## - GENERAL NOTE
General note This study aimed to develop and validate a gamified literary enrichment module geared towards the attainment of an improved learning engagement and performance of the students in the literature component of the English subject. One group pretest-posttest design was applied with forty seven grade students as participants to assess the casual effect of the gamified material developed following Huang and Soman's (2013) educational gamification five step model. The pretest results revealed that most participants have difficulties in analyzing literature aspects, such as characterization, conflict, plot structure, theme, and literary devices; thus, the development of the of the module was deemed necessary. The evaluation results showed that the experts find the module to be very satisfactory as a supplemental material for the enrichment of the students' literary competencies. The highly significant difference between the pretest and posttest scores is indicative of the effectiveness of the gamified literary enrichment module. Most of the participants also had a high level of engagement as evident in their positive perception towards their gamified learning experience. The results appear to provide empirical support for the proponents of gamification.
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Barcode Date last seen Price effective from Koha item type
      Not for loan PSAU OLM PSAU OLM Dissertation, Theses 01/27/2021 TH Se4 2020 TH11998 04/08/2025 04/08/2025 Theses