The black art of multiplatform game programming / (Record no. 11562)
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000 -LEADER | |
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fixed length control field | 01736nam a22003377a 4500 |
001 - CONTROL NUMBER | |
control field | 78791 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | 0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250408093559.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 140130s2015 maua b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER | |
LC control number | 2014932082 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1305110382 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781305110380 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (IMchF)fol15876858 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)ocn868037933 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | BTCTA |
Language of cataloging | eng |
Transcribing agency | BTCTA |
Modifying agency | YDXCP |
-- | OCLCO |
-- | IJC |
-- | INO |
-- | SZR |
-- | OCLCF |
-- | OCLCQ |
-- | SINLB |
-- | OCLCO |
-- | OCLCQ |
-- | LML |
-- | IUL |
-- | DLC |
042 ## - AUTHENTICATION CODE | |
Authentication code | lccopycat |
050 #0 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 |
Item number | Y36 2015 |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8/1526 |
Edition information | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Yamamoto, Jazon. |
245 00 - TITLE STATEMENT | |
Title | The black art of multiplatform game programming / |
Statement of responsibility, etc. | Jazon Yamamoto. |
246 0# - VARYING FORM OF TITLE | |
Title proper/short title | Multiplatform game programming |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Boston, MA : |
Name of publisher, distributor, etc. | Cengage Learning PTR, |
Date of publication, distribution, etc. | [2015] |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxii, 338 pages : |
Other physical details | illustrations ; |
Dimensions | 24 cm. |
500 ## - GENERAL NOTE | |
General note | "Includes video tutorials for each chapter!"--Cover. |
500 ## - GENERAL NOTE | |
General note | Subtitle from cover. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references (p. 317-320) and index. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future. |
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games |
General subdivision | Programming. |
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer graphics. |
852 ## - LOCATION | |
-- | 1927.00PHP |
Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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PSAU OLM | PSAU OLM | Circulation/Reserved | 01/27/2016 | Library Fund | 1927.00 | C 794.81526 Y19 2015 | PSAU38964 | 04/08/2025 | 04/08/2025 | Books |