A video game on computer literacy and computer system servicing application
David, Reister D.
A video game on computer literacy and computer system servicing application [manuscript] / Reister D. David, Kenneth F. Soliman, Alejandro T. Sese. - Magalang, Pampanga : Pampanga State Agricultural University, July 2022. - ix, 91 leaves ; 28 cm. + 1 computer disc (4 3/4 in.)
The study entitled "A Video Game on computer Literacy and Computer System Servicing Application" aims to design and develop an educational game that can be used as a learning tool together with the learning module for Computer System Servicing for grade 11 students in Far Eastern College of Information Technology. It provides informative and interactive discussions based and interactive games after every chapter; provides recording of score, score history with date and number of attempts, and provides appropriate information about the subject of Computer System Servicing. The system was created using Unity Game Engine as the main game development software. Aseprite and Krita for rendering the in-game art Microsoft Visual Studio were used as the main Integrated development environment and C# was used in the programming language. Furthermore, SCRUM agile method was utilized in the research method and software development life cycle. The research instruments employed were interview, learning module provided by the school, and questionnaire. The analytical tools used are System Flowchart, Use case Diagram, and Context Diagram. Results showed that the students and teachers with a mean of 4.24, agreed and strongly agreed with the functionality of the educational game developed. The adviser strongly agreed that the system was accurate to the learning module with a mean of 4.60. The IT experts agreed with the overall functionality and usability of the system with a mean of 3.88. The results further conclude that the developed educational game supports the main objectives of this study.
A video game on computer literacy and computer system servicing application [manuscript] / Reister D. David, Kenneth F. Soliman, Alejandro T. Sese. - Magalang, Pampanga : Pampanga State Agricultural University, July 2022. - ix, 91 leaves ; 28 cm. + 1 computer disc (4 3/4 in.)
The study entitled "A Video Game on computer Literacy and Computer System Servicing Application" aims to design and develop an educational game that can be used as a learning tool together with the learning module for Computer System Servicing for grade 11 students in Far Eastern College of Information Technology. It provides informative and interactive discussions based and interactive games after every chapter; provides recording of score, score history with date and number of attempts, and provides appropriate information about the subject of Computer System Servicing. The system was created using Unity Game Engine as the main game development software. Aseprite and Krita for rendering the in-game art Microsoft Visual Studio were used as the main Integrated development environment and C# was used in the programming language. Furthermore, SCRUM agile method was utilized in the research method and software development life cycle. The research instruments employed were interview, learning module provided by the school, and questionnaire. The analytical tools used are System Flowchart, Use case Diagram, and Context Diagram. Results showed that the students and teachers with a mean of 4.24, agreed and strongly agreed with the functionality of the educational game developed. The adviser strongly agreed that the system was accurate to the learning module with a mean of 4.60. The IT experts agreed with the overall functionality and usability of the system with a mean of 3.88. The results further conclude that the developed educational game supports the main objectives of this study.