The black art of multiplatform game programming /
Yamamoto, Jazon.
The black art of multiplatform game programming / Multiplatform game programming Jazon Yamamoto. - Boston, MA : Cengage Learning PTR, [2015] - xxii, 338 pages : illustrations ; 24 cm.
"Includes video tutorials for each chapter!"--Cover. Subtitle from cover.
Includes bibliographical references (p. 317-320) and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
1305110382 9781305110380
2014932082
Computer games--Programming.
Computer graphics.
QA76.76.C672 / Y36 2015
794.8/1526
The black art of multiplatform game programming / Multiplatform game programming Jazon Yamamoto. - Boston, MA : Cengage Learning PTR, [2015] - xxii, 338 pages : illustrations ; 24 cm.
"Includes video tutorials for each chapter!"--Cover. Subtitle from cover.
Includes bibliographical references (p. 317-320) and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
1305110382 9781305110380
2014932082
Computer games--Programming.
Computer graphics.
QA76.76.C672 / Y36 2015
794.8/1526